
Ninja Ring: A disk-shaped weapon that is used as a shuriken.Ninja Nunchucks: Twin-shaped weapon that is used for attacking long or short distances.
Ninja Manrikigusari: Twin-shaped weapon with a long chain. Ninja Kamas: Twin, mini-scythes that are used to throw against the enemy. Ninja Eskrima: Twin-shaped weapon that used to block and counter attacks. This is the second weapon Randy uses in the Title Sequence. Randy often uses this weapon to kill multiple opponents at once or to use it against large enemies to hit them from afar. Ninja Chain Sickle: A long chain with a sickle at the end. Ninja Balls: Small balls the Ninja can use to fight his enemies, like tripping balls and hot balls. Implying that the suit can not maintain it's strength at a constant level for a long period of time and allows only short strong bursts of strength The strength of the Suit seems to varies, while at times granting the Ninja great strength such as overpowering the Shark-Dermanator but has difficulty in carrying an arcade game machine, a heavy shelf. Randy has also shown to control the demon bird without the use of the Ninja Rage, making the bird fight and infusing the bird with fire powers. Since the Tengu and The Ninja are linked Randy can feel the pain the Tengu gets and vise verse. It seems Randy is only able to control the demon bird when the bird is possessing someone. The Ninja Rage and the link to the demon allows Randy to share the fire powers with the demon bird. The suit can also control an ancient bird demon known as the Tengu because the bird and mask are link, this was shown in Randy Cunningham: 13th Century Ninja, where Randy controlled the Tengu before he entered the Ninja Rage state. The NinjaNomicon holds the secrets to unraveling the suit's true potential. The suit also can bring out objects out from the suit or use the object even without bringing up.
The suit contains many magical powers and abilities such as Art of Healing, Ninja Rage, Earth Attack, Hydro Hand, and Air Fist. It also allows the ninja to camouflage, escape, or trick his enemies during a fight. This includes heightened strength, agility, reflexes, speed, fighting abilities, durability, and materialization for combat. It possesses the ability to bestow its users with extraordinary skills befitting of a genuine ninja. Yet, the suit deactivates if the current owner fails to use its powers the right away, so the suit is temporarily disabled to Randy in " Swampy Seconds". The Ninja Suit can be used by people other than the chosen Ninja, so when Randy mind-wipes himself on accident, Howard wears the Ninja Suit in " The Ninja Supremacy".
#DISNEY XD NINJA PUZZLE MAC#
The only two other known wearers besides Randy Cunningham are the First Ninja and Mac Antfee, the latter expelled from being the Ninja after six years due to his rash, crazy attitude. Every four years, it's passed down to a new wearer, a freshman in high school. It wields extreme power and bestows its current wearer with extraordinary, above-average abilities. The Ninja Suit is worn by the Norrisville Ninja who defends his hometown from dangerous threats on a frequent basis.